AI Insights · Timothy · January 2022
Top 5 Geolocation Games on iOS in the US - Q4 2021
In Q4 2021, the top 5 geolocation games on iOS in the US showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
In the fourth quarter of 2021, the top 5 geolocation games on iOS in the United States displayed diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at the performance of each game, according to data from Sensor Tower.
Pokémon GO from Niantic, Inc. saw a steady revenue stream throughout the quarter. Weekly revenue peaked at approximately $2.9M in the last week of November, with consistent figures around $2M to $2.7M in the other weeks. The game maintained a robust weekly download rate, ranging from 85K to 119K, and weekly active users fluctuated between 7M and 8.1M.
Pikmin Bloom, also from Niantic, Inc., had its highest weekly downloads shortly after release, reaching 191K in the first week of November. However, downloads tapered off to around 8K by the end of December. Revenue mirrored this trend, peaking at about $40.8K in early November and stabilizing to figures between $9K and $16K towards the end of the quarter. Weekly active users peaked at 194K in early November and gradually declined to around 92K by the end of December.
Five Nights at Freddy's AR by Illumix, Inc. experienced a significant spike in metrics during the holiday season. Weekly downloads surged to 140K in the last week of December from an average of 15K to 21K in the earlier weeks. Revenue saw a notable increase to $110K in the week of December 20, and active users jumped to 347K in the final week of December, from a steady range of 51K to 71K in the previous weeks.
Jurassic World Alive by Jam City, Inc. maintained a consistent performance with weekly downloads ranging from 8K to 18K. Revenue showed slight fluctuations, peaking at $185K in the week of December 20. Active users remained relatively stable, ranging between 43K and 55K throughout the quarter.
Aglet - Avatar Social Game from Onlife Ltd demonstrated gradual growth in active users, rising from 33K in late September to over 50K by the end of December. Weekly downloads were steady, ranging from 4K to 8K. Revenue figures were modest, peaking at around $6K in the week before Christmas.
For more detailed insights and trends on geolocation games and other app categories, visit Sensor Tower.